STOIK Imaging - makers of photo and video editing software

MorphMan 4.0 Release Notes

MorphMan 4.0 is the most powerful photo-to-photo and video-to-video morphing software for PC.
This new version introduces morphing layers which open ways for creation of new morphing effects and facilitate integration with video compositing tools.

Layered morphing
MorphMan 4.0 introduces layers, or group of markers which define independent morphing sub-projects. Each layer is morphed separately with individual rate of transformation. Final morphing is obtained by superposition of morphing layers according to their ordering and blending settings. Morphing layers allow for creation of sophisticated morphing effects:

- Separate regions may have individual rate of transformation.
- Separate regions may be morphed with individual distortion and transparency rates.
- Separate regions of picture may transform without affecting other parts of image.
- Parts of the image can be hidden or visible in different stages of morphing sequence

Read more: When you need morphing layers

Read more: What are layers in MorphMan 4.0

Note: Projects with single layer are identical to 'flat' morphing in previous versions of MorphMan

Canvas layer
This new feature allows you to do simple video compositing directly in MorphMan and facilitates incorporation of moprhing sequences into video compositing projects in video editing applications. Canvas is a special type of background layer, which is kept unchanged throughout the morphing sequence. MorphMan allows you to choose still image, video, or solid color as a canvas. Thus morphing sequence can be composited with background (video or still) directly in MorphMan. Alternatively, use of solid-color canvas allows for easy inclusion of morphing clips to video composition project using simple color keying.

Read more: Canvas layer in MorphMan 4.0

Text (XML) format of morphing project
MorphMan 4.0 stores morphing project which includes coordinates of markers in source and target in XML file which can be easily edited and parsed by external application. Text format of MorphMan project files opens easy way of integration with other applications through import-export of markers coordinates.

Rewritten Gravity morphing algorithm
Gravity algorithm which is the most precise and the most time-consuming among 4 algorithms available in MorphMan is significantly optimized with approximate speedup of 200-300 percents

Render to Flash animation
Batch render of multiple morphing projects now allows direct export of Flash animation in addition to export to AVI, sequence, and animated GIF

Go back to MorphMan 4.0 main page

(c) STOIK Imaging. 2003