Picture-to-picture
morphing in Morph Man 3.1
Morph Man 3.1 includes and
extends all picture-to-picture morphing functionality of Morph Man 2000. MorphMan creates
a sequence of intermediate frames that seamlessly transform one image to another and
generates output in a form of movie or image file sequence. Your work is facilitated by
vector drawing tools for setting transition points, live preview, support of MPEG, DV,
QuickTime formats. MorphMan calculates morphing effect using fast and precise algorithms
to achieve higher smoothness and accuracy of transition.
Morph Man 3.1 adds new
Onion Skin interface mode when Source and Target windows are blended together to
facilitate visualization of relative positioning of corresponding markers in
Source and Target.
More
about Morph Man 2000
Lesson:
How to create picture-to-picture morphing project

Morphing
project creation and editing in Morph Man 3.1
- Vector drawing tools for fast, easy,
and precise positioning of control points and lines (markers)
- Primitives and shapes for setting
control markers
- Editing of shapes
- Grouping and ungrouping of markers
- Transformation tools for groups of
control markers
- 8-bit mask to define region of
interest
- Vector editing tools for
mask
Fast and precise
morphing algorithms
- Ability to define individual
transition path for each control marker or shape
- Edge detection
tools: Smart Polygon and Snap to Edges
Import/Output
- Import frames from MPEG, QuickTime,
DV movies
- Import frames from TWAIN devices
- Render to MPEG, QuickTime, DV movies
- Render to animated GIF
and Flash
animation
Rendering multiple projects in
separate threads
Render movies over 2Gb in size
Unlimited number of frames in output
movie or sequence
Printing of output frames
Interface
- Dual window
(Source and Target) and Onion Skin interface modes
- Real-time real-mode preview of any
frame of the sequence
- Unlimited Undo of all operations
including setting/editing markers and project properties changes
- Animated tutorial with extendible
lessons
- Context help
- Swap function for easier sequential
morphing
- Link Windows function for easier
setting of control points in distortion morphs
- Storing workplace layout in morph
project